3-7 Years
- File management, Internet safety, Emailing and Word processing
- Presentations, handling data and graphics
- Programming: Using LOGO to control a screen turtle to draw complex patterns using just a few lines of code
- Scratch and ProBots
Computing combines logic and creativity in problem-solving, while also enabling competence and confidence in the use of developing technologies.
Highlights of our Computing curriculum include:
In computing we aim to ensure that children learn not only how to code, but also how computers work and how computational thinking can be applied to solve problems. As pupils move through the school, they encounter programming, robotics, physical computing and core Computer Science concepts including binary, algorithms and logical thinking. The curriculum is designed to build knowledge gradually, with children applying ideas in increasingly challenging contexts.
A notable feature of the curriculum is the amount of hands-on physical computing. From robotics to programmable devices and sensors, pupils have regular opportunities to see their code controlling and interacting with the real world. This complements their study of Python and other Computer Science topics, creating a balanced curriculum that develops creativity, problem-solving and technical understanding. Alongside this, pupils continue to develop the digital skills needed to work confidently, responsibly and effectively with technology, preparing them for both further study and an increasingly digital world.
Nicholas Gray
Head of Computing and Digital Literacy